About This Content SOVIET COMMANDER: URBAN DEFENSE TACTICSMuster your defenses to fight the enemy street to street and house to house. Plant traps and build forward emplacements to strengthen your line.INCENDIARY ARTILLERY BARRAGEAreas if the map can be bombarded with incendiary round to burn infantry and deny access.BOOBY TRAP TERRITORYA trap can be placed on a point that will automatically attack enemy units who try to capture that territory.ARMORED VEHICLE DETECTIONConscripts and elite infantry are able to detect enemy vehicle at about double their sight range due to vehicle's particular noise signatures.M-42 45MM AT GUNSpecial light M-42 45mm AT Gun can be deployed to the battlefield. Click and select location to deploy.FORWARD HEADQUARTERSAllows ambient buildings to be converted into a forward headquarters. This strongpoint can reinforce, heal and inspire nearby infantry units to fight on. 1075eedd30 Title: CoH 2 - Soviet Commander: Urban Defense TacticsGenre: StrategyDeveloper:Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)Publisher:SEGA, Feral Interactive (Mac), Feral Interactive (Linux)Release Date: 24 Sep, 2013 CoH 2 - Soviet Commander: Urban Defense Tactics Free Download [Xforce] How to win games with this guy:Step 1: play on maps with buildings near VPs\/fuel pointsStep 2: Drop a forward HQ on said buildingStep 3: Keep your guys near that HQ, reinforce your guys as needed.Step 4: YOU MAY HAVE MEN, BUT I HAVE MORE MEN.For real, this commander is really good if you catch them off guard. The ability to have an early game reinforcement point is really good for locking down important points, and that boosts your chance of winning a match by a large margin.The forward HQ also have medics, so you can skip the medic upgrade. For the M45 AT gun, it's a cheap call in that is good for killing enemy LTs and scout cars, most importantly it's spammable.This guy, as of this review, also have shock troops and KV-2. All of which are good anti-infantry measures as well.. How to win games with this guy:Step 1: play on maps with buildings near VPs\/fuel pointsStep 2: Drop a forward HQ on said buildingStep 3: Keep your guys near that HQ, reinforce your guys as needed.Step 4: YOU MAY HAVE MEN, BUT I HAVE MORE MEN.For real, this commander is really good if you catch them off guard. The ability to have an early game reinforcement point is really good for locking down important points, and that boosts your chance of winning a match by a large margin.The forward HQ also have medics, so you can skip the medic upgrade. For the M45 AT gun, it's a cheap call in that is good for killing enemy LTs and scout cars, most importantly it's spammable.This guy, as of this review, also have shock troops and KV-2. All of which are good anti-infantry measures as well.. How to win games with this guy:Step 1: play on maps with buildings near VPs\/fuel pointsStep 2: Drop a forward HQ on said buildingStep 3: Keep your guys near that HQ, reinforce your guys as needed.Step 4: YOU MAY HAVE MEN, BUT I HAVE MORE MEN.For real, this commander is really good if you catch them off guard. The ability to have an early game reinforcement point is really good for locking down important points, and that boosts your chance of winning a match by a large margin.The forward HQ also have medics, so you can skip the medic upgrade. For the M45 AT gun, it's a cheap call in that is good for killing enemy LTs and scout cars, most importantly it's spammable.This guy, as of this review, also have shock troops and KV-2. All of which are good anti-infantry measures as well.
top of page
bottom of page
Комментарии